Skip to content

Procedures

  1. Squad Assignment - On the lobby screen, before the briefing, members gather and are assigned to squads. The Mission Runner and operation commander decide the composition of the unit.
  2. Briefing - Mission Runner (Creator) presents the Mission Briefing on the Briefing Screen (map screen).
  3. Equipment Assignment - On the Briefing Screen, after the briefing, the Platoon Leader assigns Equipment to Squads such as MMG, MAT or other special Roles.
  4. Squad Assembly - In-game, after the briefing, the Squad Leader assigns Roles to Operators and special Equipment (Lockpicks, etc.) to individuals. Individuals get their Loadouts and conduct adjustments.
  5. Squad Briefing - Squad Leader briefs his Squad and defines the internal Chain of Command (2IC, etc.). Checking the Composition and Equipment. Radio check. Reports to Platoon Leader when ready to proceed.
  6. Platoon Briefing / First Orders - Platoon Leader presents his Plan. Outlining the specifics on how he wants to attack the first objective and how to get to the AO specifically. Squad Leaders may ask questions and input their concerns. At the end of this process stands the initial plan.
  7. Roll Out - Lock and Load. Start of the Insertion and the actual Mission.

Follow the outlined Procedures when Joining during a Session.

  • After Crashing - Join your old slot and pick your initial assigned Loadout. Use JIP-Teleporter to unite with your unit. If your initial slot is occupied by someone else, follow “Joining Late” Procedure.
  • Joining Late - Join on a free slot of the Ground Units (Priority on existing units). If no existing Unit has slots, open a new one.
    • Report to the Leader of the existing unit by asking in the side chat what you should take.
    • If you have formed a new unit, contact the Platoon Leader / Platoon Sergeant.
    • Get the Assigned Loadout and join your unit. If you have formed a new unit report to the Platoon Leader / Platoon Sergeant in the field.
    • Use JIP-Teleporter accordingly (if you are the leader, click on the map to get teleported to that position).
  • Stuck - If you are stuck somewhere you cannot free yourself, contact the Mission Runner (Admin on Server).
    • Option 1: He can teleport you out of your position.
    • Option 2: He asks you to reconnect (follow JIP Procedure).
  • Others - Inform Mission Runner. He probably can only ask you to reconnect. May post a more detailed description and your RPT logs on Discord afterwards.
    • Often fixes in the field are impossible.
    • Provide details and Logs afterwards so problems can be fixed for the future.
    • If the issue is Mission Relevant in function and likely a fault by the creator, contact the Mission Runner; he may be able to fix the issue remotely.
  • Manual Respawn - You are not allowed to Manual Respawn without specific permission from the Mission Runner.
  • Spectator - Do not share information with players who are not Spectators. If stuck in Spectator for a while without additional Casualties occurring to trigger a Respawn Wave, you may contact the Mission Runner, who can then allow you to respawn (he can force a respawn wave).
  • After Respawn - Form a new Unit with those who respawned with you.
    • Wait 2-3 min before moving out for the wave to finish.
    • Form a new Unit.
    • Set Callsign (select an unoccupied one).
    • Follow Mission Specific Reinsertion Method.
    • Once back in the AO immediately report to Platoon Leader / Platoon Sergeant.
    • You may be sent to regroup with your initial Unit. Act as a new Unit until you have arrived at the location with whatever Unit you have been ordered to merge with.

See Debrief Guide.